CARD LIST

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Put this in front of any player (you may choose yourself) until the end of their next turn at which time everyone who does NOT have a Gun or Arms, takes a Gun and aims it at the player this card targeted. Then discard this card. You can have this card in your Equipment Deck when you are playing with or without the Zombies expansion.
Draw an Equipment card, view it, and give it to any player. You may give it to yourself if you wish.
Use when a player would be eliminated. They are NOT eliminated and you may take all Equipment they have in their hand. This CAN be used on a Leader to prevent the game from ending.
PASSIVE: When you take the Arm action, you do not have to reveal an Integrity card. ACTIVE: Choose another player. They pick up a Gun if one is available. They are not required to reveal an Integrity card.
If you have a Gun or Arms you MUST change your aim. If the turn order has not been modified by Smoke Grenade, the player to your left does the same thing. If the turn order is reversed, it would be the player to your right. This continues around the table until all players who are armed have changed their aim.
Change the aim of any Gun. You may even change the aim of your own Gun if you wish.
Choose an Integrity Card from player A and one from player B. Neither may be eliminated and neither may be you. Put the card you chose from player B and put it in the same place as the card you chose from player A. You'll take the card you chose from player A and put it where the card you chose from player B used to be. If either card was face-up, it remains face-up. If either card was face-down, it remains face-down. The exchange of these cards may cause player A and/or player B to now be on a different team. If the exchange of these cards causes either player A or B to have both the Kingpin and Agent, they can flip over all their cards because they immediately win the game.
PASSIVE: When you take the Arm action, you may take the Gun from another player rather than the center of the table. ACTIVE: Choose a player holding a Gun that is aiming at a player other than you. They must aim their Gun at a new target.
Choose a player. Take the Investigate action targeting them. If you see a non-Leader (an Honest or Crooked card), you may take it as one of your Integrity cards and give them one of your other Integrity cards so that you each still have 3. All hidden (face-down cards) stay face-down. All revealed (face-up cards) stay face-up.
When you would otherwise be shot, use this to prevent yourself from being shot. The player shooting you still drops their gun.
Flip the Integrity Card face-up of a player other than yourself. If that card is the Agent or Kingpin, you get to choose any player that does NOT have a Wounded token to be shot. If the card you flipped is NOT the Agent or Kingpin, you are shot. You can have this card in your Equipment Deck when you are playing with or without the Zombies expansion.
Use this when any player takes the Shoot action. The player using Classified Orders chooses a player (they may NOT choose themself) to change the aim of the gun being fired before it fires. They could even choose the player firing the gun to change their aim if they would like.
You will play this card on player A's turn. Once player A ends their turn, it will be your turn. Once you take your turn, the next player to take their turn is the one who would normally take their turn after you (the player to your left if the turn order has not been reversed).
All players holding Guns drop them. If you are holding a Gun, you drop yours too.
Choose a player who is holding a gun. Take that gun and give it to someone else who does NOT have a gun. You may NOT give the gun to yourself. You may NOT give this to a player already holding a gun. You may NOT use this if there is no valid target for receiving the gun. The player receiving the gun has NOT taken the Arm action as a result of this card being used. You may use this after someeone has declared they are taking the Shoot action to prevent them from being able to shoot.
Choose an Integrity card held by an eliminated player and exchange it with one of your own Honest or Crooked cards. This might put you or the eliminted player on a different team.
Choose an Equipment card held by one player (you can choose yourself if you wish) and give it to another player (you may not give it to yourself). That player is still subject to their hand limit, so if they already had a card in their hand, they will have to discard one of them before either can be used.
Choose any player who is aimed at you and does NOT have a Wounded token. They are shot. You can have this card in your Equipment Deck when you are playing with or without the Zombies expansion.
Place this card face-up in front of another player (not yourself) who has been eliminated. They are no longer eliminated, but the only action they may take on their turn is Equip. You may NOT use this on yourself because you discarded this Equipment as soon as you were eliminated. You may NOT use this on a Leader because the game ended as soon as they were eliminated.
Use only on your turn. Investigate each player who does NOT have any revealed (face-up) Integrity cards.
All the Guns currently being held by a player are aimed at you. If you are holding a Gun, it is also aimed at you.
Choose a non-Leader player other than yourself who has been eliminated. They are no longer eliminated. You may NOT use this on a Leader because the game ended as soon as they were eliminated. You may NOT use this on yourself because your Equipment card was discarded as soon as you were eliminated. This can also be used to turn a Zombie into a non-Zombie.
Choose a player and put this face-up in front of the player for the rest of the game. That player picks up their Integrity cards, shuffles them, and then, without looking at them, puts them back down face-down. As long as this card remains face-up in front of them, that player may NOT view their Integrity cards for the rest of the game.
Discard an Equipment card in your hand without using it. Then shoot any Gun that is aimed at a player. You must discard an Equipment to be able to shoot the Gun.
Put this face-up on the table in front of a player (even yourself). No one may take the Investigate action (or an investigation triggered by Equipment) against that player for the rest of the game.
Place this card face-up in front of you and keep it there for the rest of the game. Whenever you are investgiated, you choose which of your hidden (face-down) cards they view.
You do not take your usual action on your turn. Instead, choose a player who has not been eliminated who takes the action you would have otherwise taken but they take it for themselves as if it were their turn. For example, you're Player A. You choose Player B to take an action on your turn. You are both holding Guns. Player B can shoot THEIR gun on your turn. Player B could NOT shoot your Gun on your turn.
Choose up to 2 other players to draw an Equipment. You may not choose yourself.
Place this card face-up in front of another player (not yourself). When that player is investigated, you may also investigate them. You may investigate a different card than the other player who investigated them.
Choose an Equipment Card held by one player and give it to a player other than yourself. If the player who receives the Equipment is over their Equipment hand limit, they will need to choose one to discard. They will not be able to use one of them to avoid discarding it.
When YOU take the Equip action, you draw an extra card. You still have a hand limit of 1.
Use this when you (and only you) Shoot. You shoot the player you are aiming at AND a player sitting immediately to their left or right. Any eliminated players are skipped when determining who is immediately to the left or right of a player.
Use this when you drop a Gun. Pick it up again. You may NOT use this when someone else drops a Gun.
Take one revealed (face-up) Integrity card held by any living player (even yourself if you wish) that says 'Crooked' or that says 'Honest' and exchange it for any other revealed Integrity card held by a player that says 'Crooked' or 'Honest'. This might change the team to which either or both players belong. This may NOT be used on an Agent or Kingpin card.
Investigate any player. You may choose to reveal (turn face-up) one of your hidden (face-down) Integrity cards. If you do so, put Fingerprint Kit back in your hand so you can use it again immediately or at some point in the future.
All players who are Zombies must aim their Arms at themselves. They will be able to change their aim at the end of their next turn. Remove this card from the deck when you are NOT playing with the Zombies expansion.
Choose any player to pick up all of their Integrity Cards, shuffle them so no one knows which is which, and then put them down in any order they choose.
Choose a player and investigate one of their Integrity Cards. Then investigate the player sitting to their left if they have any hidden Integrity Cards. Then investigate the player sitting to their right if they have any hidden Integrity Cards.
Put the Grenade card face-up in front of any player other than yourself. At the end of that player's next turn, they put it face-up in front of another player (they could even give it back to you). At the end of that second recipient's turn, the second recipient is shot. For example, we'll say Player A plays Grenade and gives it to Player B. At the end of Player B's next turn, they give it to Player C. At the end of Player C's next turn, Player C is shot. It is possible that Player A=Player C.
Use when someone shoots you. The player shooting you is also shot. You may NOT use this when someone shoots a player other than yourself.
Place this face-up in front of another player (not yourself). When they take the Investgiate action, they investgiate twice. The second investgiationc an be the same player or a different player.
Use when YOU are shot (you cannot use this when someone else is shot). The player shooting you still drops their Gun, but you are not shot. That player cannot choose another action this turn. You and that player each discard any Cover you have.
Use when you (and only you) take the Shoot action. You may choose to change your aim and shoot a different player than the one at which you were aimed when you took the Shoot action.
PASSIVE: When you take the Equip action, you may immediately take another action. Your extra action can be anythig, even another Equip. ACTIVE: Trade your Equipment card for any other player's Equipment card. You may then take the Equip action.
PASSIVE: Immediately after a player is eliminated, you may choose to exchange one of your Honest or Crooked cards with one of that player's Honest or Crooked cards. ACTIVE: Choose a player. That player chooses one of their Integrity Cards and reveals it (turns it face-up) if it was hidden (face-down). You then choose one of your Integrity cards to exchange for the one they chose. Make sure the player you chose understands the implications of which card they reveal before they reveal it.
PASSIVE: At the beginnig of each of your turns, if you are holding a Gun, you may investigate the player at whom you are aiming. This does not count as your action for the turn. ACTIVE: Investigate any player. After investgiating, you may choose whether you want to let the player you investigated draw an Equipment card.
PASSIVE: When you take the Investigate action, you may show the Integrity card that you view to another player. ACTIVE: Take the Investigate action, then choose another player to also take the Investigate action. They may investigate the same or a different player than the one you chose.
Choose any player. That player must choose to either discard an Equipment card, discard their Cover, or reveal all of their hidden (face-down) Integrity cards to all players and then return them to the table hidden (face-down).
Take the Investigate action on 2 different players.
Choose another player (not yourself) who must take the Arm action, if able.
PASSIVE: When you take the Investigate action, you may take that action on two different players. ACTIVE: Choose a player. That player must reveal (turn face-up) one of their hidden (face-down) Integrity Cards.
Choose a player who his holding a Gun. They drop the Gun.
Places this card face-up in front of another player (not yourself). On each of their turns, that player may take their regular action and also take an Investigate action, in any order.
Take the Investigate action up to 2 times targeting the same player.
When a player that does NOT have a Leader card revealed (face-up) views an Integrity Card either by taking the Investigate action, or by using a card effect that uses the word INVESTIGATE, play this card and they are shot.
PASSIVE: When you take the Equip action, you may choose another player to also draw an Equipment Card. ACTIVE: Choose a player who is holding a Gun. Give them an Equipment card from your hand and take their Gun.
PASSIVE: When you take the Equip action, instead of drawing from the deck, you may choose to draw the most recently used Equipment card from the bottom of the deck. ACTIVE: Take the Equip action, but draw two Equipment cards.
Choose a player other than yourself that has a Gun or Arms but none of their face-up cards are the Agent or Kingpin. That player is shot. You can have this card in your Equipment Deck when you are playing with or without the Zombies expansion.
Choose 2 players. You may choose yourself as one of the players if you wish. They each, one-by-one, take the Investigate action on each of one anothers' hidden (face-down) Integrity Cards.
Remove a Wounded Token from a Leader and put it back in the middle of the table.
Choose an eliminated player to take an action on your turn. Then you take a non-Promotion action like Arm, Investigate, Equip, or Shoot.
One-by-one, take the Investigate action on each player who is holding a Gun.
Use when you are shot. If that shot does not cause someone to win the game, choose another player to also be shot. If a Leader gets shot and draws this as a result, they may not apply it to the shot that caused them to draw it. In other words, you can only use it if it was in your hand when you were shot.
PASSIVE: At the beginning of each of your turns, you may hide (turn face-down) one of your revealed (face-up) Integrity Cards. ACTIVE: Exchange one of your Integrity Cards for a revealed (face-up) Honest or Crooked cards held by another player.
Any player who has the Agent or Kingpin as one of their Integrity Cards, including yourself, no matter whether it is hidden (face-down) or revealed (face-up), must draw an Equipment card. They do NOT have to say which Leader card they have. This will tell you who the Leaders are, but not necessarily who is the Agent and who is the Kingpin.
Choose any players to hide (turn face-down) their Integrity cards, shuffle them, and then put them back in any order they choose.
Trade your Equipment for another player's Gun.
Choose two players who have Covers. You can choose yourself as one of the players or you may choose two other players. Those players exchange their Covers. The same Integrity card for each player remains covered.
Give your Gun and/or Equipment to any player.
Choose a player who is eliminated. They are no longer eliminated. This does NOT work on a Leader because, when they are eliminated, the game immediately ends. You may NOT use this on yourself because you may not take actions when you are eliminated.
Use when any player is eliminated. You take the Arm action.
Everyone holding an Equipment passes it to the player on their right at the same time. That means that, if the player to your left did NOT have an Equipment, you will NOT have an Equipment. If the player to your left had an Equipment, you will now have that Equipment.
Drop your Gun to make someone else drop a Gun. You may only use this if you are holding a Gun.
Use this after YOU take the Shoot action. The player shot is shot a second time. Being shot a second time does not affect a non-Leader, but a Leader would be wounded with the first shot and eliminated with the second shot. You may NOT use this when a player other than yourself takes the Shoot action.
Put this card face-up in front of any player (even yourself). For the rest of the game, all of their Honest cards are Crooked and all of their Crooked cards are Honest. If they have a Leader card, it is NOT affected. This means that if the player was not a Leader, they are on the opposite team they were one before this card was played. And if they are a Leader, they remain on the team they were on before this card was played.
Choose a player. You take the Investigate action on each of their hidden (face-down) Integrity Cards, one-by-one. Then they take the Investigate action on each of your hidden Integrity Cards, one-by-one.
Permanently reveal (turn face-up) any hidden (face-down) Integrity card. This does NOT count as taking an Investigate action on it.
Choose any Gun that is being held by any player and change its aim to target a different player. You may even change it to aim at the player holding it.
Discard an Equipment card to choose any 2 revealed (face-up) Honest or Crooked cards to swap. In other words, after you discard your Equipment (which must be from your hand, not in-play), choose a face-up Integrity card that says 'Honest' or 'Crooked' from one player, we'll call them Player A, who can be yourself if you'd like. Then choose another player's face-up Integrity card that says 'Honest' or 'Crooked'. Exchange those so Player A has Player B's card and Player B has Player A's card. Both carsd remain revealed (face-up). It may cause Player A or Player B to change teams.
Choose another player (not you) who must choose a different player (not themselves but they could choose you) to immediately take the Shoot action.
Each player who has at least one hidden (face-down) Integrity Card chooses one of their hidden Integrity Cards to reveal (turn face-up).
Use when someone takes the Shoot action. The player who is taking that action must still take that action, but they must aim at a different player before they do.
Use when any player (even yourself) is shot. They are not shot. That player chooses someone immediately to their left or right to be shot instead. If the player immediately to their left or right has been eliminated, it skips them when checking which player is to their left or right. After a player has used Riot Shield, another player may still use a different Equipment card to affect the shot, such as Restraining Order or Walkie Talkie.
You may hold up to 2 Equipment in your hand.
Use when a player takes a Wounded Token. The wounded player may immediately take the Arm action as long as there is a Gun available.
Take the Investigate action on each player being targeted by a Gun in any order you choose.
If you have this at the end of the game or when you are eliminated, take a Medal.
Investigate another player. You may also hide (turn face-down) one of your revealed (face-up) Integrity cards.
When you take the Shoot action, you can change your aim before shooting. You may NOT change the aim of another player when they shoot.
When you take the Shoot action, instead of dropping your Gun after you shoot, give it to any other player you choose (not yourself) instead.
Use when someone other than you shoots their Gun. The player shooting the Gun chooses any player that does NOT have a Wounded token to also be shot.
Place this card on the table face-up. If the turn order was going clockwise, it is now going counter-clockwise for the rest of the game. If it was going counter-clockwise, it is now going clockwise.
PASSIVE: When you take the Equip action, you do not have to reveal an Integrity Card. ACTIVE: Choose another player. That player picks up all of their Integrity Cards and puts them back in any arrangement, but all hidden (face-down).
PASSIVE: At the beginning of each of your turns, if you are holding a Gun, you may choose to change your aim. ACTIVE: Take the Investigate action and then take the Arm action.
PASSIVE: When you investigate or aim a Gun at a player, you may view any Equipment card that player is holding. ACTIVE: Look at the top three Equipment cards and place them back on top of the deck in the same order.
Place this card in front of another player (not yourself). When any gun is aimed, they get to investgiate the player it targets.
Hide (turn face-down) two revealed (face-up) Integrity cards. The owner of either or both of those cards can be you or another player. If the owner of either or both of those Integrity cards does not have a Cover, they may draw a Cover.
Place this card in front of you and keep it there for the rest of the game. As long as you have this card in front of you, immediately after someone investigates one of your cards, you get to investigate any of their cards. This triggers when someone takes the Investigate ACTION or any card effect that uses the word INVESTIGATE.
Immediately after someone (even yourself) takes the Investigate action, play this card. The card that the player investigated is revealed (flipped face-up).
Put this on top of an Integrity Card. If it was Honest, it is now Crooked. If it was Crooked, it is now Honest. This might change the team of the player who owns the Integrity Card. You may use this one one of your Integrity cards or a card held by another player.
You may only use this Equipment card on your turn. Take a Gun that is being held by another player. You are now holding that Gun. You may NOT shoot it this turn. You may NOT use this card if you are already holding a Gun.
Choose 3 players. You may choose yourself as one of the 3 players. Shuffle all of the hidden (face-down) Integrity cards held by the chosen players together and deal them back to them face-down so each player has 3 again. The chosen players may view their own hidden Integrity cards so they know if they have switched teams or not.
Use when a player is shot. View their Integrity cards. Before the shot is resolved and their cards are revealed, you may exchange one of your Integrity cards for one of their Honest or Crooked Integrity cards.
You may only play this card if both the Agent and Kingpin cards are face-up. When you play it, exchange those cards so the player who was the Kingpin is now the Agent and the player who was the Agent is now the Kingpin. You can have this card in your Equipment Deck when you are playing with or without the Zombies expansion.
Investigate a hidden (face-down) Integrity Card and then choose up to 2 other players who may also Investgiate that same card.
PASSIVE: When you take the Investigate action, you may view a covered Integrity card. ACTIVE: Take any action. Before or after you take that action, you may move any player's Cover to any of their Integrity cards.
Choose any number of players (you may NOT choose yourself) to pick up and shuffle their Integrity Cards. Those players may then look at them and put them face-down in any order.
Choose any hidden (face-down) Integrity Card and reveal it (turn it face-up for the rest of the game).
Choose a player. That player chooses one of their hidden (face-down) Integrity Cards and reveals it (turns it face-up for the rest of the game).
Take the Investigate action. Choose as many other players as you wish to also take the Investgiate action on the same card you chose to investigate.
Choose any player (even yourself). We'll call the player you chose Player A. Starting with the player to YOUR left, each player who has a Gun (including Player A), in clockwise order, aims their gun at Player A.
Choose any player to discard their Equipment.
Each player who has all 3 of their Integrity Cards face-up may take a Gun if they do not already have a Gun or Arms and aim at any player who has not been eliminated. If they DO have a Gun or Arms, they may change their aim if they wish. If a player take a Gun because of this, they may not shoot it on the turn this Equipment Card was played so it would not allow you to both take a Gun and shoot it on the same turn. You can have this card in your Equipment Deck when you are playing with or without the Zombies expansion.
Put this face-up in front of a player. It will stay there for the rest of the game. Any time they take the Investigate action targeting any player, you also take the Investigate action targeting the same player. You do NOT need to Investigate the same card they chose.
Choose 2 different players. Take the Investiate action on one Integrity Card from each player.
Choose a player who is a Zombie (you can choose yourself). They are no longer a Zombie so they will flip their Reference Card back over to the non-Zombie side and discard their Arms. Choose any player other than that one (even yourself if you wish) to exchange all 3 of their Integrity Cards for all 3 of the player's Integrity Cards who was just changed to being a non-Zombie. Remove this card from the deck when you are NOT playing with the Zombies expansion.
You are shot (you may only use it on yourself). Say either KINGPIN or AGENT. The player who has the card you say must flip it face-up for the rest of the game if it is not already face-up. Remove this card from the deck when you are NOT playing with the Zombies expansion.

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